That is the whole game. CardYard runs every step on one phone: it picks the word and the Imposter, guides each private reveal, times the discussion and settles the final guess.
How to play in 5 steps
Pick 3 to 12 players and a word theme, then press Start game.
Pass the phone. Each player privately sees the secret word, except the Imposter, who only learns they are the Imposter.
Starting with the player CardYard picks, everyone gives one short clue about the word without saying it.
Discuss the clues, then vote out loud for the player you think is bluffing.
If you caught the Imposter, they get one final guess at the word. A right guess still wins the round for them.
Setup, modes and tips
Setup: players, Imposters, hint and timer
The setup screen takes 3 to 12 players. Names are optional; add them and the game calls each player by name during the handoff. Pick one of 5 free themes (General, Food, Movies and TV, Animals and Christmas, 388 words in all), then open Game modes to set the number of Imposters and turn on a hint or Undercover. The discussion timer starts at 3 minutes and can be turned off or paused; Premium adds lengths from 1 to 10 minutes.
The free game modes
Every mode is free, and Classic is where everyone starts.
Classic: one Imposter, no help. They bluff from the clues they hear.
Hint for the Imposter: the Imposter sees one subtle clue, such as travel for airport. Great for new players.
More Imposters: play with 2 Imposters from 5 players and 3 from 7. Imposters do not know who the others are.
Undercover: the Imposter gets a different word from the same theme and is not told. Pick Undercover or the hint; the game uses one at a time.
Playing with 3 players
With 3 players there is one Imposter and two crew members, so every clue counts and rounds take a couple of minutes. Crew members should start with subtle clues, because the Imposter only has to copy one other player. Turn on the hint if the Imposter keeps getting caught on the first clue.
Playing with 4 to 6 players
This is the classic size: enough clues to compare, short enough to play many rounds. Keep one Imposter at 4 players. With 5 or 6 you can add a second Imposter, which makes the vote much harder because two players are bluffing at once.
Playing with 7 to 12 players
Big groups can run up to 3 Imposters. Keep the discussion timer on so the clue round keeps moving, and try Undercover: with more players, the odd word out is harder to spot. If the group is larger than 12, split into two tables.
One phone or an online Room
Pass-and-play needs one phone for 3 to 12 players: each player taps to see their role, hides it and passes the phone on, and the screen covers itself if someone switches apps. For friends in different places, open an online Room instead. Everyone joins with a code or link on their own phone, sees a private role, says their clue in the room or on a video call and votes on their own screen. Each Room round has one Imposter, ties go to a runoff vote, and points carry across rounds. Friends join free, and the host needs CardYard Premium.
Tips for clue givers
Your job is to prove you know the word without handing it to the Imposter.
Go subtle first. For pizza, sharing is safer than crust.
Avoid clues that rhyme with the word or name what it is made of.
Watch for clues that would fit any word in the theme.
Notice who repeats or slightly rewords an earlier clue.
Tips for the Imposter
You do not know the word, so listen first and blend in.
If you are not first, build on the clues you have heard.
Pick a clue that fits the theme, such as fur or zoo for an animal round.
Keep it short and say it with confidence.
Keep a guess ready. Naming the word after being caught still wins the round.
Who wins
The crew wins by voting out the Imposter and then stopping their final guess. The Imposter wins by surviving the vote, or by naming the secret word after being caught. Most groups play several rounds and keep score.
Questions, answered
How many players do you need for the Imposter game?
You need at least 3 players. CardYard supports 3 to 12 players on one phone, and the same range in an online Room.
Can you play the Imposter game with 2 players?
No. The vote needs at least two crew members whose clues can be compared, so the game starts at 3 players.
Does the Imposter know they are the Imposter?
In Classic and Hint mode, yes: the Imposter sees that they are the Imposter. In Undercover mode, no: they get a similar word from the same theme and think they are on the crew.
How long does a round of Imposter take?
Most rounds take 3 to 5 minutes. The discussion timer starts at 3 minutes, and you can pause it or turn it off.