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Charades rules

How to play charades: rules, signals and scoring

Charades needs no board, no cards, and no setup beyond two teams and a clock. One player acts out a prompt without speaking while their team guesses before time runs out. This page covers the full rules, every standard hand signal, how scoring works, and the house rules worth agreeing before the first round.

Use this guide

Make the round work.

  1. 01

    What you need

    Four or more players, something to keep time, and a source of prompts. Split into two teams of at least two. A phone running a generator replaces the traditional bowl of paper slips and stops anyone from seeing prompts before their turn.

  2. 02

    The basic rules

    One player from the acting team takes a prompt and acts it out silently while their teammates guess. No speaking, no mouthing words, no pointing at objects in the room that give the answer away, and no spelling letters in the air. Everything else is allowed.

  3. 03

    How a turn runs

    Start the clock, then act. The performer's own team calls out guesses freely. If they guess correctly before time runs out, that team scores. If not, play passes to the other team, who take a new prompt.

  4. 04

    Timing

    Sixty seconds is the standard round. Use thirty seconds for single-word speed rounds, and ninety seconds to two minutes for long film titles or abstract concepts. Agree the length before the game starts rather than negotiating it mid-round.

  5. 05

    Scoring

    The simplest scoring is one point per correct guess, first team to ten wins. For a longer night, award two points for a correct guess in the first thirty seconds and one point after that, which rewards a clear performance over a lucky one.

  6. 06

    Passing and skipping

    Most groups allow unlimited passes with no penalty, since a stalled prompt kills the energy in the room. Stricter groups allow three passes per turn, or deduct a point for each pass beyond the first.

  7. 07

    Common disputes worth settling first

    Decide in advance whether pointing at a person counts, whether nodding to confirm a partial guess is allowed, and whether the performer may hold up a prop. Every group draws these lines differently, and settling them early prevents an argument in round three.

  8. 08

    Playing with a big group

    Above ten players, split into three or four teams and rotate performers so nobody waits more than two turns. Shorten the clock to forty-five seconds so the rotation stays quick.

Prompt starters

Ideas to pull from fast.

Use a list as a starting point, then open the game when you want the round to run itself.

Standard hand signals

  • Number of words: hold up that many fingers
  • Which word you're acting: hold up fingers again
  • Number of syllables: tap fingers on your forearm
  • Sounds like: tug your earlobe
  • The whole concept: sweep a large circle with both arms
  • Shorter word: hold your hands close together
  • Longer word: pull your hands far apart
  • You're close, keep going: wave both hands toward yourself
  • Plural: link your two little fingers
  • Past tense: wave a hand back over your shoulder

Category signals

  • Film: crank an old-fashioned movie camera
  • Book: press your palms together, then open them
  • Song: mime holding a microphone and singing
  • TV show: draw a rectangle in the air
  • Play: pull an imaginary stage curtain aside
  • Person: stand with hands on hips
  • Quote or phrase: draw quote marks with your fingers

House rules to agree first

  • Round length: 30, 60, or 90 seconds
  • Passes: unlimited, three per turn, or penalised
  • Props: allowed or banned
  • Pointing at people or objects: allowed or banned
  • Nodding to confirm a partial guess: allowed or banned
  • Score to win: first to 10, or most points in 30 minutes

Before you start

Questions, answered.

How do you play charades?

Split into two teams. One player takes a prompt and acts it out silently while their team guesses before the clock runs out. No speaking, mouthing, or spelling letters in the air. A correct guess scores a point, then play passes to the other team.

What are the hand signals in charades?

Hold up fingers for the number of words, then again for which word you're acting. Tap your forearm for syllables, tug your earlobe for sounds-like, sweep a big circle for the whole concept, and wave both hands toward you for close, keep going.

How long is a round of charades?

Sixty seconds is standard. Use thirty seconds for single-word speed rounds and up to two minutes for long film titles or abstract concepts. Agree the length before the first round.

How many people do you need for charades?

Four is the practical minimum, so each team has someone to guess. There is no upper limit, but above ten players split into three or four teams and shorten the clock to keep everyone involved.

Can you make sounds in charades?

No. The traditional rule is complete silence from the performer, including no mouthing words and no sound effects. Many family groups relax this for young children and allow animal noises.

How do you score charades?

One point per correct guess, first team to ten wins. For a longer game, award two points for a guess in the first thirty seconds and one point after that.